VR Augmented EMG Biofeedback Improves Neuromuscular Control in Children With Cerebral Palsy

A new study sought to compare the benefits of a VR augmented electromyography (EMG) biofeedback to an EMG biofeedback alone in the context of muscle activity imbalance in 18 children with spastic cerebral palsy (CP) and 8 normal children. Elbow extension range of motion (ROM), bicep strength, and box and block test were significantly improved with the addition of VR augmentation to EMG biofeedback. “The present study is a first clinical trial that demonstrated the superior benefits of the EMG biofeedback when augmented by virtual reality exercise games in children with spastic CP,” the authors conclude.

Yoo JW, Lee DR, Cha YJ, You SH. Augmented effects of EMG biofeedback interfaced with virtual reality on neuromuscular control and movement coordination during reaching in children with cerebral palsy. NeuroRehabilitation. 2017:1-11.